Previous: [[TJ's Game Dev Log - July 2024]]
**2024-08-04:**
- Spent a lot of time trying to understand how to get different coordinates in order to fix my tilemap scale issue and got super confused.
**2024-08-03:**
- Continuing from TileMap Layers test file, it's now turned into remaking my game part by part. I did a lot of tutorial bashing to get to that stage and now I want to pick it apart and re-add it so that I understand why it works (and why the drag & drop is bugged).
- I was struggling to replicate the same features and realised it's because in my test file I kept the scale at its default, but in my game jam version I increased the scale of the grid by 2.5 which was causing some weird behaviours
**2024-08-02:**
- I was looking more into CS50 and saw that some people recommended doing [CS50P](https://cs50.harvard.edu/python/2022/) (Python) first before taking [CS50x](https://cs50.harvard.edu/x/2024/) and then optionally taking [CS50G](https://cs50.harvard.edu/games/2018/) (Game Development).
CS50G seems to be deprecated now as of June this year, but it might be worth having browse through later.
- Decided to see what other free courses edx has relating to game development and found a lot more. The top courses in the list are paid, but their individual modules (nested) are all free. Some of them are archived which means you can still review the course content but can't submit stuff. Made a note for it here: [[Free Courses & Training for Game Development and Game Design]]
**2024-08-01:**
- Continued learning about how TileMap Layers work in Godot in my blank test project, learnt how to: count the number of tiles in the grid, change the source image on mouse hover, count the number of tiles based on source id, and update the label of completed / total tiles to reflect this. Feeling chuffed to bits for figuring it out!
- Learnt how to reset the level (currently with a button press) so I don't have to close/open the game each time to test things
- It would be really cool to have a transition on reset where shadows come in and and then reveal the reset level 🤔maybe like a cutout shape transition (followed [this tutorial](https://www.youtube.com/watch?v=zwjdy20ArEM) and [this one](https://www.youtube.com/watch?v=yZQStB6nHuI))